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Tetris Wouldn't Triumph at The Game Awards — An Additional Classification Might Solve This

Whenever a prominent honors show draws close, you'll find a demand for introducing additional classifications to honor unsung work and satisfy the hearts of followers who have specialized interests.

My colleague has already made for a horror game category. It would be amazing. So would board games, this being a passionate advocate's mission. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I have a cast-iron argument for why my demand is the most urgent and important of all. The demand is this: We need a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it’s very subjective, and inevitably start arguments resulting in unclear classifications. This explains why cinema institutions don’t do it. However, it represents an essential concession within the realm of video games, showing incredible range it's challenging to consider them as a single art form.

To recognize the complete range of gaming accomplishments to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories successfully include many game types, and you can find room for most games within them.

Different situation exists for puzzle games. There’s simply nowhere for their placement. Think about these this year’s best games, each quite distinct: structural challenges from a specific release, intense tile-matching of another game, and the sweetly sociological logic puzzles in another game. What category would fit them among existing types? Unfortunately, nowhere.

The Representation Problem

There are dozens outstanding logic titles published annually without proper recognition at major award shows, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the intensely contested independent game categories.

  • One classic puzzle game received no recognition completely that year
  • Another creative title received no nominations during that ceremony
  • A beloved organization game received no acknowledgment in 2021
  • Limited numbers of puzzle games barely qualified for independent or mobile categories

Importance of Logic Titles

Commonly they're compact experiences, but the art in brain-teasers is of massive significance. Well-known matching games stand as most engaged experiences in the world continuing this trend for an extended period.

The legendary block-stacking game rivals famous sandbox experiences competing to become highest-selling title ever; it also contends for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate multiple candidates with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these represent titles without proper classification at major gaming awards. Brain-teaser creators are working at the challenging frontier interactive creation, developing some of most fundamental forms of the video game form. Just like movie stunt professionals, they deserve recognition. Don't make them wait 35 years.

JD
Written by

Jordan Davila

A tech journalist with over a decade of experience covering hardware innovations and PC building trends.

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